IMMERSED IN: Fencing—Biofeedback & immersive simulations for sports training—Sept. 22

Biofeedback and immersive simulations for sports training

DATE: Wednesday, September 22, 2021
TIME: 11 a.m. – 12 p.m. EDT
LOCATION: Join via Zoom.
SPEAKER: Robert Hupp, Assistant Fencing Coach, DAPER Intercollegiate Sports


In this IMMERSED seminar, MIT fencing coach Robert Hupp will talk about data-driven coaching support and athlete training in fencing. Hupp will discuss how a VR-based coaching system that uses movements captured from experienced fencers can be used to train inexperienced fencers, and how physiological responses from inexperienced fencers can be used to monitor their progress.

The MIT fencing team is working with the MIT.nano Immersion Lab and MIT Clinical Research Center (CRC) to explore and expand the boundaries of how fencing is taught.

About Robert Hupp

Robert Hupp has been at MIT since 2012. He is the assistant coach for epee and instructs fencing physical education courses. Hupp received his B.A. in psychology from Cornell University and, in 2002, co-founded the fencing program at the International School of Boston, where he is currently club director and head coach. Robert’s favorite aspect of teaching and coaching at MIT is the amazing energy and enthusiasm of the students. For recreation, he enjoys biking, lifting, walking, and teaching fencing.

about immersed

IMMERSED is a monthly seminar in which we explore the possibilities enabled by immersive technology and interactive experiences. Technologies such as motion capture, virtual and augmented reality, photogrammetry, and related computational advances bestow the power to gather, process, and interact with data from multiple modalities, providing unique insights and fostering interdisciplinary collaborations.

IMMERSED examines how immersive technology is shaping innovations across the sciences and the arts through a mix of lectures, demonstrations, and tutorials. IMMERSED is sponsored by the MIT.nano Immersion Lab, which provides space, tools, and a platform to connect scientists, engineers, artists, performers, and others through creative projects that bridge multiple disciplines.

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