Opportunities

MIT.nano Job Opening: Applications Engineer

The Applications Engineer will play a key role in implementing and maintaining MIT.nano’s lab management system – NanoFab Equipment Management & Operations (NEMO) MIT.nano is a large shared services facility with over 1,000 users and hundreds of tools and instruments. NEMO, developed at the National Institute of Standards and Technology, is an open source web application used to schedule reservations, enable/disable tools, track maintenance issues, track tool usage, and more.

#HackDisability: AI for Accessibility—Feb. 23

The Howe Innovation Center and MIT CSAIL are hosting #HackDisability: AI for Accessibility – a hackathon that will bring together diverse teams of software and hardware engineers, students, product managers, MBAs, designers, and people with the lived experience of having a disability, with the shared goal of developing innovative AI solutions to enhance accessibility for people with disabilities.

Read more and register

Blueprint Program by The Engine; Applications Due Mar. 5

Blueprint, by The Engine is a nonresident program for graduate students, postdocs, and research scientists to explore the commercial opportunities of their scientific breakthroughs. The program is designed to give future Tough Tech leaders a chance to learn the entrepreneurial process from those who are living it, as well as provide a platform to crystallize the commercial potential of participants’ startup concepts. The Spring 2024 program will be held on five Fridays between April 5th to May 10th.

Apply by March 5.

IAP 2024: Make your own chip inside the lab!

Step inside MIT.nano’s fab to create a 1x1 inch chip with your favorite image to take home with you! We will work inside the MIT.nano cleanroom: learn how to gown up, understand the different fab tools, and use the tools to pattern a 50 nm thin layer of aluminum with your design.

Multiple dates and times available.

Register by January 8, 2024

IAP 2024: How to think like a VR developer

This is a beginner’s hands-on guide for getting started in VR/AR development. We will introduce the fundamentals of working in virtual reality, explain the basic pipeline, and provide support for you to complete a project. This workshop is designed to give you hands-on experience working with a game engine (Unity) and iterative design of VR/AR experiences. No prior experience with VR or coding is required.

Tuesday, January 30, 2024, 10am - 12pm
Wednesday, January 31, 2024, 10am - 12pm; 1pm - 4pm
Friday, February 2, 2024, 1pm - 3pm

Limited to 15 individuals. Participants must attend all sessions.

Register by January 22, 2024